Your Fleet,
Your Way

Your Fleet, Your Way

Your Fleet, Your Way

Win back thousands of engineering hours. GameFabric is the orchestration layer for studios shipping multiplayer titles. Deploy on bare metal, cloud, or both, under one API, one dashboard, one fleet. Built on 25 years of operating game servers in production.

Win back thousands of engineering hours. GameFabric is the orchestration layer for studios shipping multiplayer titles. Deploy on bare metal, cloud, or both, under one API, one dashboard, one fleet. Built on 25 years of operating game servers in production.

Trusted by Game Studios & Platforms Worldwide

Trusted by Game Studios & Platforms Worldwide

Our extensive B2B relationships have culminated in our GameFabric platform. 

  • Progma
  • Night Street
  • Bohemia Interactive
  • CCP
  • Donkey Crew
  • Wild Card
  • Snail Games
  • Grove Street Games
  • Eleventh Hour Games
  • Tiny Build
  • System Era
  • Giants Software
  • Eleon Game Studios

Our proven expertise makes us the ideal partner for you.

01

[ The platform ]

Bare Metal & Cloud. One Fabric

GameFabric unifies two distinct infrastructure environments: dedicated bare metal for predictable, low-latency performance, and elastic cloud for global scale and on-demand capacity. Run either independently or combine both behind a single API.

GameFabric unifies two distinct infrastructure environments: dedicated bare metal for predictable, low-latency performance, and elastic cloud for global scale and on-demand capacity. Run either independently or combine both behind a single API.

01 bare metal

Dedicated hardware. Uncompromised performance.

Your game servers run on dedicated physical hardware - no shared tenants, no noisy neighbors, no virtualization overhead. Consistent sub-millisecond latency. Full CPU and memory allocation, and complete control over the stack.

Dedicated Resources

Full CPU, memory, and NVMe allocated exclusively to your fleet.

Predictable Latency

No hypervisor jitter. p99 tick rates stay consistent under load.

Custom OS & kernal tuning

Deploy your own image with the network stack configured for your title.

Global footprint

22 regions across five continents. New locations in days.

Dedicated

∙ No shared resources

01 bare metal

Dedicated hardware. Uncompromised performance.

Your game servers run on dedicated physical hardware - no shared tenants, no noisy neighbors, no virtualization overhead. Consistent sub-millisecond latency. Full CPU and memory allocation, and complete control over the stack.

Dedicated Resources

Full CPU, memory, and NVMe allocated exclusively to your fleet.

Predictable Latency

No hypervisor jitter. p99 tick rates stay consistent under load.

Custom OS & kernal tuning

Deploy your own image with the network stack configured for your title.

Global footprint

22 regions across five continents. New locations in days.

Dedicated

∙ No shared resources

01 bare metal

Dedicated hardware. Uncompromised performance.

Your game servers run on dedicated physical hardware - no shared tenants, no noisy neighbors, no virtualization overhead. Consistent sub-millisecond latency. Full CPU and memory allocation, and complete control over the stack.

Dedicated Resources

Full CPU, memory, and NVMe allocated exclusively to your fleet.

Predictable Latency

No hypervisor jitter. p99 tick rates stay consistent under load.

Custom OS & kernal tuning

Deploy your own image with the network stack configured for your title.

Global footprint

22 regions across five continents. New locations in days.

Dedicated

∙ No shared resources

02 cloud

Elastic scale. Global reach.

Your game servers run on dedicated physical hardware - no shared tenants, no noisy neighbors, no virtualization overhead. Consistent sub-millisecond latency. Full CPU and memory allocation, and complete control over the stack.

On-demand capacity

Instances boot pre-warmed in under 80 ms. Scale from zero on any signal.

GameFabric Cloud

Fully managed GCP commitments, no overhead.

Hybrid burst

Combine with bare metal for a cost-efficient baseline + elastic overflow.

Usage-based billing

Per-second pricing. No reserved capacity minimums on cloud tiers.

elastic

∙ On-demand

∙ global

01 bare metal

Dedicated hardware. Uncompromised performance.

Your game servers run on dedicated physical hardware - no shared tenants, no noisy neighbors, no virtualization overhead. Consistent sub-millisecond latency. Full CPU and memory allocation, and complete control over the stack.

Dedicated Resources

Full CPU, memory, and NVMe allocated exclusively to your fleet.

Predictable Latency

No hypervisor jitter. p99 tick rates stay consistent under load.

Custom OS & kernal tuning

Deploy your own image with the network stack configured for your title.

Global footprint

22 regions across five continents. New locations in days.

Dedicated

∙ No shared resources

02 cloud

Elastic scale. Global reach.

Your game servers run on dedicated physical hardware - no shared tenants, no noisy neighbors, no virtualization overhead. Consistent sub-millisecond latency. Full CPU and memory allocation, and complete control over the stack.

On-demand capacity

Instances boot pre-warmed in under 80 ms. Scale from zero on any signal.

GameFabric Cloud

Fully managed GCP commitments, no overhead.

Hybrid burst

Combine with bare metal for a cost-efficient baseline + elastic overflow.

Usage-based billing

Per-second pricing. No reserved capacity minimums on cloud tiers.

elastic

∙ On-demand

∙ global

provisioning

>250

/sec

Sustained server provisioning rate across the fleet.

provisioning

>250

/sec

Sustained server provisioning rate across the fleet.

Reach

3B+

Gamers

Addressable through the platforms our customers ship on.

uptime

99.99

%

Rolling 12-month platform availability across regions.

uptime

99.99

%

Rolling 12-month platform availability across regions.

track record

25

years

Operating game servers in production for live multiplayer titles.

02

[ why gamefabric ]

[ why gamefabric ]

infrastructure that
disappears behind your game.

infrastructure that
disappears behind your game.

The complexities of orchestration, capacity planning, and provider negotiation become someone else's problem. You focus on your game.

The complexities of orchestration, capacity planning, and provider negotiation become someone else's problem. You focus on your game.

One API across providers

Place a session on bare metal in Frankfurt, cloud in São Paulo, or your own AWS account in Tokyo, the call is identical. No per-provider SDK, no glue code, no leaky abstractions.

REST

grpc

open beacons

Scale-to-zero, burst to launch

Place a session on bare metal in Frankfurt, cloud in São Paulo, or your own AWS account in Tokyo, the call is identical. No per-provider SDK, no glue code, no leaky abstractions.

p99 allocation under 80 ms

Persistent worlds, native

Formations give you stateful Vessels with local disk, seamless host migration, and endless-play semantics. The same fleet runs match-based sessions and shard-based MMOs, no second platform.

Stateful by design

Built-in DDoS, three layers deep

SteelShield L1 ships included on every server. L2 inspects protocol-level traffic for Unreal and custom UDP. L3 cryptographically signs handshakes so unauthenticated packets never touch your sim.

Zero false positives at L3

Live observability

Per-session telemetry, allocation latency histograms, and host-level CPU profiling without instrumenting your game server. Pipe it into your existing Grafana, Datadog, or OTLP collector.

otlp

prometheus

loki

webhooks

Engineers on the other end

Premium and Enterprise plans share a dedicated Slack with the GameFabric team. Launch-week war-room for Enterprise. We've shipped this stack before; you're in veteran hands.

30-min sla

24/7

One API across providers

Place a session on bare metal in Frankfurt, cloud in São Paulo, or your own AWS account in Tokyo, the call is identical. No per-provider SDK, no glue code, no leaky abstractions.

REST

grpc

open beacons

Persistent worlds, native

Formations give you stateful Vessels with local disk, seamless host migration, and endless-play semantics. The same fleet runs match-based sessions and shard-based MMOs, no second platform.

Stateful by design

Live observability

Per-session telemetry, allocation latency histograms, and host-level CPU profiling without instrumenting your game server. Pipe it into your existing Grafana, Datadog, or OTLP collector.

otlp

prometheus

loki

webhooks

Scale-to-zero, burst to launch

Place a session on bare metal in Frankfurt, cloud in São Paulo, or your own AWS account in Tokyo, the call is identical. No per-provider SDK, no glue code, no leaky abstractions.

p99 allocation under 80 ms

Built-in DDoS, three layers deep

SteelShield L1 ships included on every server. L2 inspects protocol-level traffic for Unreal and custom UDP. L3 cryptographically signs handshakes so unauthenticated packets never touch your sim.

Zero false positives at L3

Engineers on the other end

Premium and Enterprise plans share a dedicated Slack with the GameFabric team. Launch-week war-room for Enterprise. We've shipped this stack before; you're in veteran hands.

30-min sla

24/7

03

[ deploy anywhere ]

Three ways to run your fleet.
Pick the one that fits your studio.

Three ways to run your fleet.
Pick the one that fits your studio.

Bare Metal

Lowest per-session cost

Dedicated hardware in Nitrado-owned and partnered data centers. Predictable cost curves for studios with stable, known concurrency. The default for live-service titles past launch week.

pricing

Pass-through + orchestration

Best for

BYOC · Sovereign · Burst

Bare Metal

Lowest per-session cost

Dedicated hardware in Nitrado-owned and partnered data centers. Predictable cost curves for studios with stable, known concurrency. The default for live-service titles past launch week.

pricing

Pass-through + orchestration

Best for

BYOC · Sovereign · Burst

Hybrid Bare Metal + Cloud

baseline + Burst

Bare metal baseline absorbs your predictable CCU floor. Cloud bursts above it for marketing spikes, launch windows, and content drops. One platform, two models.

pricing

Per-model + Orchestration

Best for

Launches ∙ Spiky traffic

Hybrid Bare Metal + Cloud

baseline + Burst

Bare metal baseline absorbs your predictable CCU floor. Cloud bursts above it for marketing spikes, launch windows, and content drops. One platform, two models.

pricing

Per-model + Orchestration

Best for

Launches ∙ Spiky traffic

GameFabric Cloud / BYOC

Pure cloud or your account

Run on GameFabric-managed cloud, or bring your own AWS, GCP, or Azure account and we orchestrate it. Useful for studios with negotiated commits or sovereign-cloud requirements.

pricing

Pass-through + orchestration

Best for

BYOC · Sovereign · Burst

GameFabric Cloud / BYOC

Pure cloud or your account

Run on GameFabric-managed cloud, or bring your own AWS, GCP, or Azure account and we orchestrate it. Useful for studios with negotiated commits or sovereign-cloud requirements.

pricing

Pass-through + orchestration

Best for

BYOC · Sovereign · Burst

04

[ SERVER FLEET ECONOMICS ]

Full Visibility and Control Over Your Hosting Spend

Scale down idle instances automatically and burst to the cloud only when CCU demands it. See how GameFabric eliminates wasted server capacity without risking player uptime.

05

[ Steelshield ]

Every server ships defended.
Three layers deep.

Every server ships defended.
Three layers deep.

SteelShield ships included on every GameFabric server. No add-on, no separate vendor, no extra config. Three layers of mitigation stand between the internet and your game loop.

SteelShield ships included on every GameFabric server. No add-on, no separate vendor, no extra config. Three layers of mitigation stand between the internet and your game loop.

layer 01

Network-layer flood protection

Network-layer flood protection

On by default

Ships included on every server by default. Absorbs volumetric floods before they reach your instance, no configuration required.

Ships included on every server by default. Absorbs volumetric floods before they reach your instance, no configuration required.

layer 02

Protocol-aware filtering

Protocol-aware filtering

Inspects protocol-level traffic for Unreal and custom UDP, dropping malformed and out-of-spec packets before they hit your sim.

Inspects protocol-level traffic for Unreal and custom UDP, dropping malformed and out-of-spec packets before they hit your sim.

Unreal

Custom UDP

layer 03

Cryptographic handshake signing

Cryptographic handshake signing

Signs handshakes cryptographically so unauthenticated packets never touch your simulation.

Signs handshakes cryptographically so unauthenticated packets never touch your simulation.

Zero false positives

testimonial

Night Street Games

"When our previous provider unexpectedly shut down, we needed a solution — fast. The team at Nitrado didn't just meet the moment, they exceeded every expectation. Integrating with GameFabric was remarkably smooth and quick, and what could have been a stressful scramble turned into one of the most seamless technology transitions we've experienced. More than that, the Nitrado team made the entire process genuinely enjoyable. We're incredibly excited to partner with them on the next chapter of Last Flag's journey."

Jonathan Jelinek

Executive Producer

testimonial

Eleventh Hour Games

"Nitrado has been an excellent partner that has gone over and above to help ensure stability and scalability of our increasingly popular and demanding online multiplayer action-RPG, Last Epoch. Their robust infrastructure, unmatched customer service, and genuine interest in our success have made them an invaluable partner in our mission to deliver a great online experience."

Judd Cobler

CEO

testimonial

Bohemia Interactive

"GameFabric has been a valuable partner in supporting the ongoing popularity of Arma Reforger following the game's successful PS5 launch. Their Multiplayer Servers solution has streamlined the orchestration of our rapidly expanding playerbase, making it easy to spin up new game servers as needed. This ability to quickly and flexibly scale our server capacity to accommodate the influx of new Arma Reforger users has been particularly helpful in maximizing our growth and momentum."

Evan Vischi

Marketing & Brand Manager, Arma Platform

testimonial

Studio Wildcard

"Through our extended partnership with Nitrado, we've had their utmost level of support in helping us build custom solutions on our Official server network for ARK: Survival Evolved. Our partnership has proven so successful, that almost all of our Official server network is run on Nitrado. With customized solutions like SteelShield, which not only allowed us to mitigate large DDoS attacks, but also identify new ones before they become problematic, Nitrado has allowed us to build the solid networking ecosystem our players demand."

Adam Graham

Server Technician

testimonial

CCP Games

"Working with Nitrado has allowed us to really focus on our game while they handle the complexities of hosting our game servers. We get access to bleeding edge features, near infinite scaling and server scale times measured in seconds all at a cost we would be hard pressed to achieve if we did the whole thing ourselves. Working closely with GameFabric's team, we have been able to request features and provide feedback to better shape GameFabric for the industry's use as a whole, seeing features delivered in months not years that we have been able to leverage immediately. My only regret is GameFabric came later in our journey, not at the start."

Kurtis Lamb

Senior Backend Engineer

Deploy speed

20

times

Faster server deployment versus their previous orchestration stack.

Migration

>24

hrs

IndigoBlue moved to GameFabric from pitch to final order in under a day.

single-core gain

+60

percent

From the AMD CPU upgrade now standard across the fleet.

energy savings

-20

percent

Per-session power draw cut on the new hardware tier.

Read all customer stories: Bohemia, CCP, IndigoBlue, Last Flag.

Deploy speed

20

times

Faster server deployment versus their previous orchestration stack.

single-core gain

+60

percent

From the AMD CPU upgrade now standard across the fleet.

Migration

>24

hrs

IndigoBlue moved to GameFabric from pitch to final order in under a day.

energy savings

-20

percent

Per-session power draw cut on the new hardware tier.

Read all customer stories: Bohemia, CCP, IndigoBlue, Last Flag.

testimonial

Night Street Games

"When our previous provider unexpectedly shut down, we needed a solution — fast. The team at Nitrado didn't just meet the moment, they exceeded every expectation. Integrating with GameFabric was remarkably smooth and quick, and what could have been a stressful scramble turned into one of the most seamless technology transitions we've experienced. More than that, the Nitrado team made the entire process genuinely enjoyable. We're incredibly excited to partner with them on the next chapter of Last Flag's journey."

Jonathan Jelinek

Executive Producer

testimonial

Eleventh Hour Games

"Nitrado has been an excellent partner that has gone over and above to help ensure stability and scalability of our increasingly popular and demanding online multiplayer action-RPG, Last Epoch. Their robust infrastructure, unmatched customer service, and genuine interest in our success have made them an invaluable partner in our mission to deliver a great online experience."

Judd Cobler

CEO

testimonial

Bohemia Interactive

"GameFabric has been a valuable partner in supporting the ongoing popularity of Arma Reforger following the game's successful PS5 launch. Their Multiplayer Servers solution has streamlined the orchestration of our rapidly expanding playerbase, making it easy to spin up new game servers as needed. This ability to quickly and flexibly scale our server capacity to accommodate the influx of new Arma Reforger users has been particularly helpful in maximizing our growth and momentum."

Evan Vischi

Marketing & Brand Manager, Arma Platform

testimonial

Studio Wildcard

"Through our extended partnership with Nitrado, we've had their utmost level of support in helping us build custom solutions on our Official server network for ARK: Survival Evolved. Our partnership has proven so successful, that almost all of our Official server network is run on Nitrado. With customized solutions like SteelShield, which not only allowed us to mitigate large DDoS attacks, but also identify new ones before they become problematic, Nitrado has allowed us to build the solid networking ecosystem our players demand."

Adam Graham

Server Technician

testimonial

CCP Games

"Working with Nitrado has allowed us to really focus on our game while they handle the complexities of hosting our game servers. We get access to bleeding edge features, near infinite scaling and server scale times measured in seconds all at a cost we would be hard pressed to achieve if we did the whole thing ourselves. Working closely with GameFabric's team, we have been able to request features and provide feedback to better shape GameFabric for the industry's use as a whole, seeing features delivered in months not years that we have been able to leverage immediately. My only regret is GameFabric came later in our journey, not at the start."

Kurtis Lamb

Senior Backend Engineer

Deploy speed

20

times

Faster server deployment versus their previous orchestration stack.

Migration

>24

hrs

IndigoBlue moved to GameFabric from pitch to final order in under a day.

single-core gain

+60

percent

From the AMD CPU upgrade now standard across the fleet.

energy savings

-20

percent

Per-session power draw cut on the new hardware tier.

Read all customer stories: Bohemia, CCP, IndigoBlue, Last Flag.

testimonial

Night Street Games

"When our previous provider unexpectedly shut down, we needed a solution — fast. The team at Nitrado didn't just meet the moment, they exceeded every expectation. Integrating with GameFabric was remarkably smooth and quick, and what could have been a stressful scramble turned into one of the most seamless technology transitions we've experienced. More than that, the Nitrado team made the entire process genuinely enjoyable. We're incredibly excited to partner with them on the next chapter of Last Flag's journey."

Jonathan Jelinek

Executive Producer

testimonial

Eleventh Hour Games

"Nitrado has been an excellent partner that has gone over and above to help ensure stability and scalability of our increasingly popular and demanding online multiplayer action-RPG, Last Epoch. Their robust infrastructure, unmatched customer service, and genuine interest in our success have made them an invaluable partner in our mission to deliver a great online experience."

Judd Cobler

CEO

testimonial

Bohemia Interactive

"GameFabric has been a valuable partner in supporting the ongoing popularity of Arma Reforger following the game's successful PS5 launch. Their Multiplayer Servers solution has streamlined the orchestration of our rapidly expanding playerbase, making it easy to spin up new game servers as needed. This ability to quickly and flexibly scale our server capacity to accommodate the influx of new Arma Reforger users has been particularly helpful in maximizing our growth and momentum."

Evan Vischi

Marketing & Brand Manager, Arma Platform

testimonial

Studio Wildcard

"Through our extended partnership with Nitrado, we've had their utmost level of support in helping us build custom solutions on our Official server network for ARK: Survival Evolved. Our partnership has proven so successful, that almost all of our Official server network is run on Nitrado. With customized solutions like SteelShield, which not only allowed us to mitigate large DDoS attacks, but also identify new ones before they become problematic, Nitrado has allowed us to build the solid networking ecosystem our players demand."

Adam Graham

Server Technician

testimonial

CCP Games

"Working with Nitrado has allowed us to really focus on our game while they handle the complexities of hosting our game servers. We get access to bleeding edge features, near infinite scaling and server scale times measured in seconds all at a cost we would be hard pressed to achieve if we did the whole thing ourselves. Working closely with GameFabric's team, we have been able to request features and provide feedback to better shape GameFabric for the industry's use as a whole, seeing features delivered in months not years that we have been able to leverage immediately. My only regret is GameFabric came later in our journey, not at the start."

Kurtis Lamb

Senior Backend Engineer

06

[ developer experience ]

One Call to Rule Them All.

The Allocator speaks a generic REST contract and ships verified integrations for FlexMatch, Pragma, Unreal's open beacons, and a handful of custom matchmakers in production today. Bring your own broker, get a pre-warmed instance back under p99 80 ms.

~/nova-rift/allocator.ts

1

/ / Allocate a pre-warmed session, region-aware

2

const session = await gamefabric.allocate({

3

armada: “nova-rift-eu”,

4

gamemode: “battle-royale-solo”,

5

region: “eu-frankfurt”,

6

latency: { p99: 40 }, / / ms budget

7

placement: "hybrid", / / bare-metal first, cloud burst

8

});

9

10

/ / returns under p99 80ms

11

{

12

id: sess_0fA29kB1xQ,

13

endpoint: udp://fra-bm-04.gf:7777,

14

region: eu-frankfurt,

15

placement: bare-metal,

16

steelshield: { l1: true, l2: true, l3: true },

17

ready: true

18

}

200 ∙ ALLOCATED

p99: 71ms

region: eu-frankfurt

v2.14 ∙ stable

Region-aware

Place by latency budget, not provider name.

Open standards, not lock-in

Runs on Agones and Kubernetes under the hood. The same SDK runs against BYOC and Bare Metal.

REST & gRPC

Same contract, your transport of choice.

Verified integrations

FlexMatch, Pragma, Open Match, Unreal beacons.

REST & gRPC

Same contract, your transport of choice.

Verified integrations

FlexMatch, Pragma, Open Match, Unreal beacons.

Open standards, not lock-in

Runs on Agones and Kubernetes under the hood. The same SDK runs against BYOC and Bare Metal.

Region-aware

Place by latency budget, not provider name.

ecosystem & integrations

Built to plug into your existing backend stack

07

[ Success Stories ]

Production Deep Dives & Technical Breakdowns

Beyond the Adoption: How GameFabric Orchestrated Mini Royale’s Migration at Lightning Speed
Learn how IndigoBlue went from initial pitch to final order in under 24 hours, proving infrastructure decision cycles don't have to be long or complex.
How CCP Games Leverages GameFabric by Nitrado to Power the Future of Session-Based Gaming
GameFabric and Nitrado Supercharge Game Server Performance with Next-Generation AMD Processors
Forging a Seamless Battleground: GameFabric Quickly Provisions High-Performance Game Servers to Arma Reforger
Beyond the Adoption: How GameFabric Orchestrated Mini Royale’s Migration at Lightning Speed
How CCP Games Leverages GameFabric by Nitrado to Power the Future of Session-Based Gaming
GameFabric and Nitrado Supercharge Game Server Performance with Next-Generation AMD Processors
Forging a Seamless Battleground: GameFabric Quickly Provisions High-Performance Game Servers to Arma Reforger
How CCP Games Leverages GameFabric by Nitrado to Power the Future of Session-Based Gaming
GameFabric and Nitrado Supercharge Game Server Performance with Next-Generation AMD Processors
Forging a Seamless Battleground: GameFabric Quickly Provisions High-Performance Game Servers to Arma Reforger
GameFabric and Nitrado Supercharge Game Server Performance with Next-Generation AMD Processors
Forging a Seamless Battleground: GameFabric Quickly Provisions High-Performance Game Servers to Arma Reforger
Forging a Seamless Battleground: GameFabric Quickly Provisions High-Performance Game Servers to Arma Reforger
Beyond the Adoption: How GameFabric Orchestrated Mini Royale’s Migration at Lightning Speed
How CCP Games Leverages GameFabric by Nitrado to Power the Future of Session-Based Gaming
GameFabric and Nitrado Supercharge Game Server Performance with Next-Generation AMD Processors
Forging a Seamless Battleground: GameFabric Quickly Provisions High-Performance Game Servers to Arma Reforger
How CCP Games Leverages GameFabric by Nitrado to Power the Future of Session-Based Gaming
GameFabric and Nitrado Supercharge Game Server Performance with Next-Generation AMD Processors
Forging a Seamless Battleground: GameFabric Quickly Provisions High-Performance Game Servers to Arma Reforger
GameFabric and Nitrado Supercharge Game Server Performance with Next-Generation AMD Processors
Forging a Seamless Battleground: GameFabric Quickly Provisions High-Performance Game Servers to Arma Reforger

Getting started

Start now

Talk infrastructure,
not pitch decks.

Bring a CCU curve, a region plan, and the constraints that keep you up at night. We'll bring an engineer who has shipped this stack before. 45 minutes, no sales pressure.

Not a sales call · A technical conversation with an engineer.

Getting started

Start now

Talk infrastructure,
not pitch decks.

Bring a CCU curve, a region plan, and the constraints that keep you up at night. We'll bring an engineer who has shipped this stack before. 45 minutes, no sales pressure.

Not a sales call · A technical conversation with an engineer.