
Your Fleet,
Your Way
Your Fleet, Your Way
Your Fleet, Your Way
Win back thousands of engineering hours. GameFabric is the orchestration layer for studios shipping multiplayer titles. Deploy on bare metal, cloud, or both, under one API, one dashboard, one fleet. Built on 25 years of operating game servers in production.
Win back thousands of engineering hours. GameFabric is the orchestration layer for studios shipping multiplayer titles. Deploy on bare metal, cloud, or both, under one API, one dashboard, one fleet. Built on 25 years of operating game servers in production.

Trusted by Game Studios & Platforms Worldwide
Trusted by Game Studios & Platforms Worldwide
Our extensive B2B relationships have culminated in our GameFabric platform.
Our proven expertise makes us the ideal partner for you.
01
[ The platform ]
Bare Metal & Cloud. One Fabric
GameFabric unifies two distinct infrastructure environments: dedicated bare metal for predictable, low-latency performance, and elastic cloud for global scale and on-demand capacity. Run either independently or combine both behind a single API.
GameFabric unifies two distinct infrastructure environments: dedicated bare metal for predictable, low-latency performance, and elastic cloud for global scale and on-demand capacity. Run either independently or combine both behind a single API.
01 bare metal
Dedicated hardware. Uncompromised performance.
Your game servers run on dedicated physical hardware - no shared tenants, no noisy neighbors, no virtualization overhead. Consistent sub-millisecond latency. Full CPU and memory allocation, and complete control over the stack.
Dedicated Resources
Full CPU, memory, and NVMe allocated exclusively to your fleet.
Predictable Latency
No hypervisor jitter. p99 tick rates stay consistent under load.
Custom OS & kernal tuning
Deploy your own image with the network stack configured for your title.
Global footprint
22 regions across five continents. New locations in days.


Dedicated
∙ No shared resources
01 bare metal
Dedicated hardware. Uncompromised performance.
Your game servers run on dedicated physical hardware - no shared tenants, no noisy neighbors, no virtualization overhead. Consistent sub-millisecond latency. Full CPU and memory allocation, and complete control over the stack.
Dedicated Resources
Full CPU, memory, and NVMe allocated exclusively to your fleet.
Predictable Latency
No hypervisor jitter. p99 tick rates stay consistent under load.
Custom OS & kernal tuning
Deploy your own image with the network stack configured for your title.
Global footprint
22 regions across five continents. New locations in days.


Dedicated
∙ No shared resources
01 bare metal
Dedicated hardware. Uncompromised performance.
Your game servers run on dedicated physical hardware - no shared tenants, no noisy neighbors, no virtualization overhead. Consistent sub-millisecond latency. Full CPU and memory allocation, and complete control over the stack.
Dedicated Resources
Full CPU, memory, and NVMe allocated exclusively to your fleet.
Predictable Latency
No hypervisor jitter. p99 tick rates stay consistent under load.
Custom OS & kernal tuning
Deploy your own image with the network stack configured for your title.
Global footprint
22 regions across five continents. New locations in days.


Dedicated
∙ No shared resources
02 cloud
Elastic scale. Global reach.
Your game servers run on dedicated physical hardware - no shared tenants, no noisy neighbors, no virtualization overhead. Consistent sub-millisecond latency. Full CPU and memory allocation, and complete control over the stack.
On-demand capacity
Instances boot pre-warmed in under 80 ms. Scale from zero on any signal.
GameFabric Cloud
Fully managed GCP commitments, no overhead.
Hybrid burst
Combine with bare metal for a cost-efficient baseline + elastic overflow.
Usage-based billing
Per-second pricing. No reserved capacity minimums on cloud tiers.


elastic
∙ On-demand
∙ global
01 bare metal
Dedicated hardware. Uncompromised performance.
Your game servers run on dedicated physical hardware - no shared tenants, no noisy neighbors, no virtualization overhead. Consistent sub-millisecond latency. Full CPU and memory allocation, and complete control over the stack.
Dedicated Resources
Full CPU, memory, and NVMe allocated exclusively to your fleet.
Predictable Latency
No hypervisor jitter. p99 tick rates stay consistent under load.
Custom OS & kernal tuning
Deploy your own image with the network stack configured for your title.
Global footprint
22 regions across five continents. New locations in days.


Dedicated
∙ No shared resources
02 cloud
Elastic scale. Global reach.
Your game servers run on dedicated physical hardware - no shared tenants, no noisy neighbors, no virtualization overhead. Consistent sub-millisecond latency. Full CPU and memory allocation, and complete control over the stack.
On-demand capacity
Instances boot pre-warmed in under 80 ms. Scale from zero on any signal.
GameFabric Cloud
Fully managed GCP commitments, no overhead.
Hybrid burst
Combine with bare metal for a cost-efficient baseline + elastic overflow.
Usage-based billing
Per-second pricing. No reserved capacity minimums on cloud tiers.


elastic
∙ On-demand
∙ global
provisioning
>250
/sec
Sustained server provisioning rate across the fleet.
provisioning
>250
/sec
Sustained server provisioning rate across the fleet.
Reach
3B+
Gamers
Addressable through the platforms our customers ship on.
uptime
99.99
%
Rolling 12-month platform availability across regions.
uptime
99.99
%
Rolling 12-month platform availability across regions.
track record
25
years
Operating game servers in production for live multiplayer titles.
02
[ why gamefabric ]
[ why gamefabric ]
infrastructure that
disappears behind your game.
infrastructure that
disappears behind your game.
The complexities of orchestration, capacity planning, and provider negotiation become someone else's problem. You focus on your game.
The complexities of orchestration, capacity planning, and provider negotiation become someone else's problem. You focus on your game.
One API across providers
Place a session on bare metal in Frankfurt, cloud in São Paulo, or your own AWS account in Tokyo, the call is identical. No per-provider SDK, no glue code, no leaky abstractions.
REST
grpc
open beacons

Scale-to-zero, burst to launch
Place a session on bare metal in Frankfurt, cloud in São Paulo, or your own AWS account in Tokyo, the call is identical. No per-provider SDK, no glue code, no leaky abstractions.
p99 allocation under 80 ms

Persistent worlds, native
Formations give you stateful Vessels with local disk, seamless host migration, and endless-play semantics. The same fleet runs match-based sessions and shard-based MMOs, no second platform.
Stateful by design

Built-in DDoS, three layers deep
SteelShield L1 ships included on every server. L2 inspects protocol-level traffic for Unreal and custom UDP. L3 cryptographically signs handshakes so unauthenticated packets never touch your sim.
Zero false positives at L3

Live observability
Per-session telemetry, allocation latency histograms, and host-level CPU profiling without instrumenting your game server. Pipe it into your existing Grafana, Datadog, or OTLP collector.
otlp
prometheus
loki
webhooks

Engineers on the other end
Premium and Enterprise plans share a dedicated Slack with the GameFabric team. Launch-week war-room for Enterprise. We've shipped this stack before; you're in veteran hands.
30-min sla
24/7

One API across providers
Place a session on bare metal in Frankfurt, cloud in São Paulo, or your own AWS account in Tokyo, the call is identical. No per-provider SDK, no glue code, no leaky abstractions.
REST
grpc
open beacons

Persistent worlds, native
Formations give you stateful Vessels with local disk, seamless host migration, and endless-play semantics. The same fleet runs match-based sessions and shard-based MMOs, no second platform.
Stateful by design

Live observability
Per-session telemetry, allocation latency histograms, and host-level CPU profiling without instrumenting your game server. Pipe it into your existing Grafana, Datadog, or OTLP collector.
otlp
prometheus
loki
webhooks

Scale-to-zero, burst to launch
Place a session on bare metal in Frankfurt, cloud in São Paulo, or your own AWS account in Tokyo, the call is identical. No per-provider SDK, no glue code, no leaky abstractions.
p99 allocation under 80 ms

Built-in DDoS, three layers deep
SteelShield L1 ships included on every server. L2 inspects protocol-level traffic for Unreal and custom UDP. L3 cryptographically signs handshakes so unauthenticated packets never touch your sim.
Zero false positives at L3

Engineers on the other end
Premium and Enterprise plans share a dedicated Slack with the GameFabric team. Launch-week war-room for Enterprise. We've shipped this stack before; you're in veteran hands.
30-min sla
24/7

03
[ deploy anywhere ]
Three ways to run your fleet.
Pick the one that fits your studio.
Three ways to run your fleet.
Pick the one that fits your studio.
Bare Metal
Lowest per-session cost
Dedicated hardware in Nitrado-owned and partnered data centers. Predictable cost curves for studios with stable, known concurrency. The default for live-service titles past launch week.
pricing
Pass-through + orchestration
Best for
BYOC · Sovereign · Burst
Bare Metal
Lowest per-session cost
Dedicated hardware in Nitrado-owned and partnered data centers. Predictable cost curves for studios with stable, known concurrency. The default for live-service titles past launch week.
pricing
Pass-through + orchestration
Best for
BYOC · Sovereign · Burst
Hybrid Bare Metal + Cloud
baseline + Burst
Bare metal baseline absorbs your predictable CCU floor. Cloud bursts above it for marketing spikes, launch windows, and content drops. One platform, two models.
pricing
Per-model + Orchestration
Best for
Launches ∙ Spiky traffic
Hybrid Bare Metal + Cloud
baseline + Burst
Bare metal baseline absorbs your predictable CCU floor. Cloud bursts above it for marketing spikes, launch windows, and content drops. One platform, two models.
pricing
Per-model + Orchestration
Best for
Launches ∙ Spiky traffic
GameFabric Cloud / BYOC
Pure cloud or your account
Run on GameFabric-managed cloud, or bring your own AWS, GCP, or Azure account and we orchestrate it. Useful for studios with negotiated commits or sovereign-cloud requirements.
pricing
Pass-through + orchestration
Best for
BYOC · Sovereign · Burst
GameFabric Cloud / BYOC
Pure cloud or your account
Run on GameFabric-managed cloud, or bring your own AWS, GCP, or Azure account and we orchestrate it. Useful for studios with negotiated commits or sovereign-cloud requirements.
pricing
Pass-through + orchestration
Best for
BYOC · Sovereign · Burst



04
[ SERVER FLEET ECONOMICS ]
Full Visibility and Control Over Your Hosting Spend
Scale down idle instances automatically and burst to the cloud only when CCU demands it. See how GameFabric eliminates wasted server capacity without risking player uptime.

05
[ Steelshield ]
Every server ships defended.
Three layers deep.
Every server ships defended.
Three layers deep.
SteelShield ships included on every GameFabric server. No add-on, no separate vendor, no extra config. Three layers of mitigation stand between the internet and your game loop.
SteelShield ships included on every GameFabric server. No add-on, no separate vendor, no extra config. Three layers of mitigation stand between the internet and your game loop.
layer 01
Network-layer flood protection
Network-layer flood protection
On by default
Ships included on every server by default. Absorbs volumetric floods before they reach your instance, no configuration required.
Ships included on every server by default. Absorbs volumetric floods before they reach your instance, no configuration required.

layer 02
Protocol-aware filtering
Protocol-aware filtering
Inspects protocol-level traffic for Unreal and custom UDP, dropping malformed and out-of-spec packets before they hit your sim.
Inspects protocol-level traffic for Unreal and custom UDP, dropping malformed and out-of-spec packets before they hit your sim.
Unreal
Custom UDP
layer 03
Cryptographic handshake signing
Cryptographic handshake signing
Signs handshakes cryptographically so unauthenticated packets never touch your simulation.
Signs handshakes cryptographically so unauthenticated packets never touch your simulation.
Zero false positives

testimonial
Night Street Games
"When our previous provider unexpectedly shut down, we needed a solution — fast. The team at Nitrado didn't just meet the moment, they exceeded every expectation. Integrating with GameFabric was remarkably smooth and quick, and what could have been a stressful scramble turned into one of the most seamless technology transitions we've experienced. More than that, the Nitrado team made the entire process genuinely enjoyable. We're incredibly excited to partner with them on the next chapter of Last Flag's journey."

Jonathan Jelinek
Executive Producer
testimonial
Eleventh Hour Games
"Nitrado has been an excellent partner that has gone over and above to help ensure stability and scalability of our increasingly popular and demanding online multiplayer action-RPG, Last Epoch. Their robust infrastructure, unmatched customer service, and genuine interest in our success have made them an invaluable partner in our mission to deliver a great online experience."

Judd Cobler
CEO
testimonial
Bohemia Interactive
"GameFabric has been a valuable partner in supporting the ongoing popularity of Arma Reforger following the game's successful PS5 launch. Their Multiplayer Servers solution has streamlined the orchestration of our rapidly expanding playerbase, making it easy to spin up new game servers as needed. This ability to quickly and flexibly scale our server capacity to accommodate the influx of new Arma Reforger users has been particularly helpful in maximizing our growth and momentum."

Evan Vischi
Marketing & Brand Manager, Arma Platform
testimonial
Studio Wildcard
"Through our extended partnership with Nitrado, we've had their utmost level of support in helping us build custom solutions on our Official server network for ARK: Survival Evolved. Our partnership has proven so successful, that almost all of our Official server network is run on Nitrado. With customized solutions like SteelShield, which not only allowed us to mitigate large DDoS attacks, but also identify new ones before they become problematic, Nitrado has allowed us to build the solid networking ecosystem our players demand."

Adam Graham
Server Technician
testimonial
CCP Games
"Working with Nitrado has allowed us to really focus on our game while they handle the complexities of hosting our game servers. We get access to bleeding edge features, near infinite scaling and server scale times measured in seconds all at a cost we would be hard pressed to achieve if we did the whole thing ourselves. Working closely with GameFabric's team, we have been able to request features and provide feedback to better shape GameFabric for the industry's use as a whole, seeing features delivered in months not years that we have been able to leverage immediately. My only regret is GameFabric came later in our journey, not at the start."

Kurtis Lamb
Senior Backend Engineer
Deploy speed
20
times
Faster server deployment versus their previous orchestration stack.
Migration
>24
hrs
IndigoBlue moved to GameFabric from pitch to final order in under a day.
single-core gain
+60
percent
From the AMD CPU upgrade now standard across the fleet.
energy savings
-20
percent
Per-session power draw cut on the new hardware tier.
Read all customer stories: Bohemia, CCP, IndigoBlue, Last Flag.

Deploy speed
20
times
Faster server deployment versus their previous orchestration stack.
single-core gain
+60
percent
From the AMD CPU upgrade now standard across the fleet.
Migration
>24
hrs
IndigoBlue moved to GameFabric from pitch to final order in under a day.
energy savings
-20
percent
Per-session power draw cut on the new hardware tier.
Read all customer stories: Bohemia, CCP, IndigoBlue, Last Flag.
testimonial
Night Street Games
"When our previous provider unexpectedly shut down, we needed a solution — fast. The team at Nitrado didn't just meet the moment, they exceeded every expectation. Integrating with GameFabric was remarkably smooth and quick, and what could have been a stressful scramble turned into one of the most seamless technology transitions we've experienced. More than that, the Nitrado team made the entire process genuinely enjoyable. We're incredibly excited to partner with them on the next chapter of Last Flag's journey."

Jonathan Jelinek
Executive Producer
testimonial
Eleventh Hour Games
"Nitrado has been an excellent partner that has gone over and above to help ensure stability and scalability of our increasingly popular and demanding online multiplayer action-RPG, Last Epoch. Their robust infrastructure, unmatched customer service, and genuine interest in our success have made them an invaluable partner in our mission to deliver a great online experience."

Judd Cobler
CEO
testimonial
Bohemia Interactive
"GameFabric has been a valuable partner in supporting the ongoing popularity of Arma Reforger following the game's successful PS5 launch. Their Multiplayer Servers solution has streamlined the orchestration of our rapidly expanding playerbase, making it easy to spin up new game servers as needed. This ability to quickly and flexibly scale our server capacity to accommodate the influx of new Arma Reforger users has been particularly helpful in maximizing our growth and momentum."

Evan Vischi
Marketing & Brand Manager, Arma Platform
testimonial
Studio Wildcard
"Through our extended partnership with Nitrado, we've had their utmost level of support in helping us build custom solutions on our Official server network for ARK: Survival Evolved. Our partnership has proven so successful, that almost all of our Official server network is run on Nitrado. With customized solutions like SteelShield, which not only allowed us to mitigate large DDoS attacks, but also identify new ones before they become problematic, Nitrado has allowed us to build the solid networking ecosystem our players demand."

Adam Graham
Server Technician
testimonial
CCP Games
"Working with Nitrado has allowed us to really focus on our game while they handle the complexities of hosting our game servers. We get access to bleeding edge features, near infinite scaling and server scale times measured in seconds all at a cost we would be hard pressed to achieve if we did the whole thing ourselves. Working closely with GameFabric's team, we have been able to request features and provide feedback to better shape GameFabric for the industry's use as a whole, seeing features delivered in months not years that we have been able to leverage immediately. My only regret is GameFabric came later in our journey, not at the start."

Kurtis Lamb
Senior Backend Engineer

Deploy speed
20
times
Faster server deployment versus their previous orchestration stack.
Migration
>24
hrs
IndigoBlue moved to GameFabric from pitch to final order in under a day.
single-core gain
+60
percent
From the AMD CPU upgrade now standard across the fleet.
energy savings
-20
percent
Per-session power draw cut on the new hardware tier.
Read all customer stories: Bohemia, CCP, IndigoBlue, Last Flag.
testimonial
Night Street Games
"When our previous provider unexpectedly shut down, we needed a solution — fast. The team at Nitrado didn't just meet the moment, they exceeded every expectation. Integrating with GameFabric was remarkably smooth and quick, and what could have been a stressful scramble turned into one of the most seamless technology transitions we've experienced. More than that, the Nitrado team made the entire process genuinely enjoyable. We're incredibly excited to partner with them on the next chapter of Last Flag's journey."

Jonathan Jelinek
Executive Producer
testimonial
Eleventh Hour Games
"Nitrado has been an excellent partner that has gone over and above to help ensure stability and scalability of our increasingly popular and demanding online multiplayer action-RPG, Last Epoch. Their robust infrastructure, unmatched customer service, and genuine interest in our success have made them an invaluable partner in our mission to deliver a great online experience."

Judd Cobler
CEO
testimonial
Bohemia Interactive
"GameFabric has been a valuable partner in supporting the ongoing popularity of Arma Reforger following the game's successful PS5 launch. Their Multiplayer Servers solution has streamlined the orchestration of our rapidly expanding playerbase, making it easy to spin up new game servers as needed. This ability to quickly and flexibly scale our server capacity to accommodate the influx of new Arma Reforger users has been particularly helpful in maximizing our growth and momentum."

Evan Vischi
Marketing & Brand Manager, Arma Platform
testimonial
Studio Wildcard
"Through our extended partnership with Nitrado, we've had their utmost level of support in helping us build custom solutions on our Official server network for ARK: Survival Evolved. Our partnership has proven so successful, that almost all of our Official server network is run on Nitrado. With customized solutions like SteelShield, which not only allowed us to mitigate large DDoS attacks, but also identify new ones before they become problematic, Nitrado has allowed us to build the solid networking ecosystem our players demand."

Adam Graham
Server Technician
testimonial
CCP Games
"Working with Nitrado has allowed us to really focus on our game while they handle the complexities of hosting our game servers. We get access to bleeding edge features, near infinite scaling and server scale times measured in seconds all at a cost we would be hard pressed to achieve if we did the whole thing ourselves. Working closely with GameFabric's team, we have been able to request features and provide feedback to better shape GameFabric for the industry's use as a whole, seeing features delivered in months not years that we have been able to leverage immediately. My only regret is GameFabric came later in our journey, not at the start."

Kurtis Lamb
Senior Backend Engineer
06
[ developer experience ]
One Call to Rule Them All.
The Allocator speaks a generic REST contract and ships verified integrations for FlexMatch, Pragma, Unreal's open beacons, and a handful of custom matchmakers in production today. Bring your own broker, get a pre-warmed instance back under p99 80 ms.
~/nova-rift/allocator.ts
1
/ / Allocate a pre-warmed session, region-aware
2
const session = await gamefabric.allocate({
3
armada: “nova-rift-eu”,
4
gamemode: “battle-royale-solo”,
5
region: “eu-frankfurt”,
6
latency: { p99: 40 }, / / ms budget
7
placement: "hybrid", / / bare-metal first, cloud burst
8
});
9
10
/ / returns under p99 80ms
11
{
12
id: “sess_0fA29kB1xQ”,
13
endpoint: “udp://fra-bm-04.gf:7777”,
14
region: “eu-frankfurt”,
15
placement: “bare-metal”,
16
steelshield: { l1: true, l2: true, l3: true },
17
ready: true
18
}
200 ∙ ALLOCATED
p99: 71ms
region: eu-frankfurt
v2.14 ∙ stable
Region-aware
Place by latency budget, not provider name.
Open standards, not lock-in
Runs on Agones and Kubernetes under the hood. The same SDK runs against BYOC and Bare Metal.
REST & gRPC
Same contract, your transport of choice.
Verified integrations
FlexMatch, Pragma, Open Match, Unreal beacons.
REST & gRPC
Same contract, your transport of choice.
Verified integrations
FlexMatch, Pragma, Open Match, Unreal beacons.
Open standards, not lock-in
Runs on Agones and Kubernetes under the hood. The same SDK runs against BYOC and Bare Metal.
Region-aware
Place by latency budget, not provider name.


ecosystem & integrations
Built to plug into your existing backend stack

Beyond the Adoption: How GameFabric Orchestrated Mini Royale’s Migration at Lightning Speed
Learn how IndigoBlue went from initial pitch to final order in under 24 hours, proving infrastructure decision cycles don't have to be long or complex.


GameFabric and Nitrado Supercharge Game Server Performance with Next-Generation AMD Processors

Forging a Seamless Battleground: GameFabric Quickly Provisions High-Performance Game Servers to Arma Reforger

Beyond the Adoption: How GameFabric Orchestrated Mini Royale’s Migration at Lightning Speed

How CCP Games Leverages GameFabric by Nitrado to Power the Future of Session-Based Gaming

GameFabric and Nitrado Supercharge Game Server Performance with Next-Generation AMD Processors

Forging a Seamless Battleground: GameFabric Quickly Provisions High-Performance Game Servers to Arma Reforger

How CCP Games Leverages GameFabric by Nitrado to Power the Future of Session-Based Gaming

GameFabric and Nitrado Supercharge Game Server Performance with Next-Generation AMD Processors

Forging a Seamless Battleground: GameFabric Quickly Provisions High-Performance Game Servers to Arma Reforger

Forging a Seamless Battleground: GameFabric Quickly Provisions High-Performance Game Servers to Arma Reforger

Beyond the Adoption: How GameFabric Orchestrated Mini Royale’s Migration at Lightning Speed

How CCP Games Leverages GameFabric by Nitrado to Power the Future of Session-Based Gaming

GameFabric and Nitrado Supercharge Game Server Performance with Next-Generation AMD Processors

Forging a Seamless Battleground: GameFabric Quickly Provisions High-Performance Game Servers to Arma Reforger

How CCP Games Leverages GameFabric by Nitrado to Power the Future of Session-Based Gaming

GameFabric and Nitrado Supercharge Game Server Performance with Next-Generation AMD Processors

Forging a Seamless Battleground: GameFabric Quickly Provisions High-Performance Game Servers to Arma Reforger

Getting started
Start now
Talk infrastructure,
not pitch decks.
Bring a CCU curve, a region plan, and the constraints that keep you up at night. We'll bring an engineer who has shipped this stack before. 45 minutes, no sales pressure.
Not a sales call · A technical conversation with an engineer.


Getting started
Start now
Talk infrastructure,
not pitch decks.
Bring a CCU curve, a region plan, and the constraints that keep you up at night. We'll bring an engineer who has shipped this stack before. 45 minutes, no sales pressure.
Not a sales call · A technical conversation with an engineer.

Multiplayer infrastructure for game studios. Built on 25 years of operating game servers at global scale.
Multiplayer infrastructure for game studios. Built on 25 years of operating game servers at global scale.
platform
solutions
resources
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